Project: -QB- Demo 3 [Birthday Version]

working progress 32
working progress 31
English Demo
日本のデモ(不完全)

RPG Maker VX Ace RTP is NEEDED


Controls:
Z/Enter = OK/Select
X/Backspace = Decline/Back/Open Menu
Q/W = Switch between cast/targets while in a menu.
F5 = Change between window/full screen.
F12 = Reset
Shift: Run/Scan Foe when targeting them.

Added:
-New savable Q-Bee Drones
-Rooms for each of the three paths with a new 'End Goal' for demo.
-A Mid-Boss Fight
-Stuff under the hood no one will ever notice

Enjoy my birthday gift towards all of you~!

*Please note that bugs are expected. Spell check has yet to be ran. The 'Queen' Q-Bee's images are not final. There is a crystal made for this demo to let you play around with teams.

Topic : Hentai game
Genre : AdultContents

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No title

YAY!
Thank you very much for this gift on your birthday :)
You make gifts to others on you birthday :)
Again want say happy birthday! Happiness, health and success in life.

Good luck and have fun in you birthday Lipucd.

Re: No title

> YAY!
> Thank you very much for this gift on your birthday :)
> You make gifts to others on you birthday :)
> Again want say happy birthday! Happiness, health and success in life.
>
> Good luck and have fun in you birthday Lipucd.

Thank you so much~! Yes, I am having fun! I went out for a while and just enjoyed the day. Right now relaxing and playing games. X3

No title

Stuff under the hood?
I'm sure people who use RPG maker would like to hear more about it.
Or is it sorta like the secret formula of coca cola?

No title

The new version was good.According to its heavy.
I just neproshel battle with balls (first screenshot). This battle is very difficult :)
Maybe you need to create one this battle with balls easier?
And probably battle with the worms should also be easier.
A lot of worms in this battle.
It is interesting to come up with drawers :) One box of balls in the monastery, the other can of worms (which cause fights).
But once again, these must battle with the mini bosses you need to create one a little easier.
But the balance of the game is very good.

Thank you very much for this demo. I'm sure more will only get better.

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Uhh, could you tell me how to find the sprite battle images in it?

good game so far

i would like to know are the gifs that you packed in with the new demo are going to become part of the game if that is the case i can not wait to see the other gifs to come out if the ones with the ballls are the good

good game so far

No title

May I suggest a full corruption system? Like right now, when you win a fight, your bees get free of the parasite automatically, could make the game more interesting.

Also, animations while fight would definitively make the game stand up form the rest.
Oh, and also a submit option would be nice too, only available after a certain degree of corruption.

Re: No title

> May I suggest a full corruption system? Like right now, when you win a fight, your bees get free of the parasite automatically, could make the game more interesting.
>
> Also, animations while fight would definitively make the game stand up form the rest.
> Oh, and also a submit option would be nice too, only available after a certain degree of corruption.

First off, thanks UrielmanX7 for taking a peek at the stuff I'm doing! Really looking forward towards more kitty action myself from you to boot!

As for your Questions:

-This could work...for Tyamet Chapter or selective Codename: Progressive Zones. Problem is the constant team switching, and trying to keep track of all the variables doing battle. I COULD do something like this for the 'Queen' Q-Bee thought, more less the Co-Star's. Sadly not the Drone's thought, just making sure the 'Right' Drone is on a team at any given time, more less keeping track of Drone's Gained/Loss right now is a little vexing in it's own right. ^^;;

-Animations for Attacks? Sure. We have plans for such, just not implemented. Standing Animations for the cast doing Battles? That's sadly WAY out of the scope that my artist currently have. Just getting the required status images and state progressives is a TON of images as is, and unless I drop like a few grand onto Chaos Croc, S'Zira, and MO2, trying to make it worth their time for full blown out animations just isn't going to work. Let's just say, if you like the idea a lot, the donation button is there for a reason.

Difficulty

I am trying so very hard to like this game but I find myself failing because of the unfair difficulty. The sprites are great, the dialogue is well written for the most part, the scenes are "effective" and yet it all falls apart under the crushing weight of the combat, its the bosses mainly. Now I get that as a "boss" it should be hard but when the fight can respawn monsters if you dont prioritize right is infuriating and almost as bad (if not worse) than a boss that self-heals, coupled with the fact that besides the main q-bee your other allies attacks are piss poor and can get turned if the enemy decides to mob a single ally, many a time I found myself unable to continue because even after killing the spawners I found that my others had become unable to attack, then got turned next round and then the whole thing started up again and the loss was inevitable. I would suggest upping the amount of "mana" that ally's could regenerate or increasing the base damage of the drones basic attacks, that or just making the "corruption" attacks have the ability to miss above a certain HP.

Re: Difficulty

> I am trying so very hard to like this game but I find myself failing because of the unfair difficulty. The sprites are great, the dialogue is well written for the most part, the scenes are "effective" and yet it all falls apart under the crushing weight of the combat, its the bosses mainly. Now I get that as a "boss" it should be hard but when the fight can respawn monsters if you dont prioritize right is infuriating and almost as bad (if not worse) than a boss that self-heals, coupled with the fact that besides the main q-bee your other allies attacks are piss poor and can get turned if the enemy decides to mob a single ally, many a time I found myself unable to continue because even after killing the spawners I found that my others had become unable to attack, then got turned next round and then the whole thing started up again and the loss was inevitable. I would suggest upping the amount of "mana" that ally's could regenerate or increasing the base damage of the drones basic attacks, that or just making the "corruption" attacks have the ability to miss above a certain HP.

I wouldn't worry too much, and sorry for the late reply as well!

For starters: Monsters are being limited so they can't just 'use' transformation inflicting attacks willy nilly now. This should take off a lot of the stress fighting turning your team back vs. fighting off the mob. I will also think about boosting the usefulness of drones, thought if I do that I shall in turn weaken the Queen as a defaecate. I'm ok putting more importance on drones, but I'm not going to lose the current difficulty curve honestly. Many others have been able to beat the last demo just fine by what I've been getting info around, so I do wish to implore you to keep trying.

ongoing?

Is this still ongoing or is it dead now?

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lipucd

Author:lipucd
I'm lipucd, maker of RPG Maker hentai games!
( also obsessive over Q-Bee )

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