More Status Updates!

Admittedly this last week was kinda busy, from being able to catch the recent Black Panther with people over afterwards, and some running around I had to do as well for a job I sadly didn't get, but work still got done on the erotic field!

The downgrade for RPG Maker MV did indeed work, and outside of a few hiccups ( a few files strangely had to be nulled before I had the correct versions, otherwise I ran into conflicts VERY fast ), it's now working as intended. I've been playing around with Rouge-Like systems as a result to try to replicate a fitting style for the Zetta project, and I'll try to show some stuff off in the coming days or week around this. I do though feel more confident that I can get such running in MV ( more screen space, more screen control, less issues in general ) then I could in VX Ace.

Vampire Lust is chugging away as well, with the general NPC's all but done at this stage, it's putting the rest of the HUB together and implementing the underlying systems. Me and NPNG did chat though and we felt that for this first demo release, the 'Corruption' element wouldn't be active, just to save on current workload and to ensure we can push this out faster still. For those who might have missed this tidbit, there's a general corruption plot for Vampire Lust with this overwhelming pink smoke that's endlessly spreading outwards. As you would play the game, it's reach grows, and the HUB slowly starts to fall towards it's effects, changing how NPC's interact with you, still they start trying to sex you on the spot and the like. As fun as an element like that is, it would just drag down this Demo's release trying to fit that in -now- and not come back for that later.

The only other thing to note was that Andersonic did some more artwork, based off of the 'Blaze Mini' project we colabed together on! Croc also delivered some artwork too after a long absence, but I think it's clear his focus has been on Dragon Ball Fighter Z then any of our games ^^;


More updates, and a nice feature!

Another week, more updates to be had! Me and NPNG keep grinding out more stuff to progress with Vampire Lust. The HUB area's starting to come along well enough, and we're at last working out some of the more 'General' NPC's the cast will be interacting with. We wanted to take more material directly from Vampire Hunter/Savior, but there REALLY wasn't a hole lot to take from beyond the fighters outright.

What few examples we had to work with:

As you can see it kinda paints a limited view on the world itself, and the stages wheren't much better, so we sat down and developed off of what we could for these. We liked the shaggy male demonic ascetic in a few of these, so we kept that for sure, while for the females, giving all of the known ones are Monster Girls towards some degree, we felt like working that in with these as well.



There will be more 'Named' and key NPC's as well later on, but we felt like working on the more 'common' ones would be a good fit to help flesh out everything else. Any input you guys can offer onto this would be grand though!

In other news, anyone who's followed my tinkering with RPG Maker MV knows that one major issue with it has been the steam version given it's 1.5, and almost EVERYTHING was made for 1.4, meaning nothing really worked, and what did work didn't work very well at that. Recently though MV pushed out a 1.6 update, while this update's done more to break even MORE stuff ( towards a point to set off a ton of virus and malware alerts! ), they at least did ONE good thing and unlocked the option to downgrade now towards older builds, going as far back as the release, towards, you guessed it, 1.4. So now I have MV set up at 1.4 and I'll return towards tinkering towards that. Depending on, I am hoping this Friday ( tomorrow ) I'll be able to stream such live as I try to get a few things working and in turn see if MV might just be valid for the game MO2 want's me to make with him ( The Zetta Rouge-like for those who have forgotten ). We'll see how this all pans out, as I know this Saturday I'll be out, a friends covered Tickets for us to go see Black Panther, so that'll be a treat for sure! And all I can say on Sunday is that I'll be busy. But if you get an E-Mail around 10 or 11AM Central ( GMT -6 ) about me streaming, you know what to expect =3=

The State of the World (February)

It's been a bit, and I didn't honestly INTEND it to be this long without much to share, but this was me waiting to see if mo2 couldn't perhaps get some more Arina progress done before this update, and he's sadly chances are still a little too under the weather to make much headway with that. So let's go from the top and work our way down eh?

First and foremost has been everyone's health, as mo2 ended up with the flu recently, among a few others as well, so that's been a -fun- domino effect. As most people's been on bedrest ( or longer workcycles DUE towards others on bedrest in Latexity's case ) there's not been any real work any witch way for any projects, except for one: Vampire Lust. NPNG is a major trooper to put it lightly ( and it helps her part of the world is summer, not winter! ), So she's been cranking out more and more progress with Vampire List this month to be sure of!


The first update comes from having the vines now fully art out and completed! These will work alongside the Sap Plants, forcing you to pick and choose what's the bigger threat at an given time. As you can see, we ended up giving them a bit more....Playful manner of how they got about wrapping up and molesting our gals!


Along with this work on the 'Egged' Status got done as well. The Fly's you've chances are seen on my stream are the culprit for this one, and unliked the 'Cummed' status, this one's got an extra little gimmick or two you'll learn about when the time comes!


All of our work's not been -just- battle focused though, map development and shaping has been a big key as well, and we've been working on the puzzle elements to boot. Felicia we felt would be more of the 'raw strength' given her really buff build in her Vampire artwork, so she'll be able to push statues and other objects out of the way for the team to advance. Q-Bee in turn will have the power of i2, allowing her to hover over traps and other such things at ease. We're still fussing with Lei-Lei at this stage as well, but we'll chances are work her many tools and weapons into her assortment. Each one can only do their job though if set as the leader of the party, so you'll be doing some team management while exploring!


Lastly, because it IS the holidays and all, me and NPNG wanted to leave you all with some sweet chocolate covered gals to enjoy this valentines day! Sadly there's....not much else TO say or bring up ATM, things really just got that stalled currently. MO2 plans to try to do work when he's not sick and out of it, but everyone else is ether busy, or just out of it. Still, at the rate Vampire Lust is progressing, a demo for the starting area nears closer and closer! I DOUBT we could get it out this month, as stuff like the final art assists for the HUB, some art assists for maps, and then a lot of excess event development (NPC's galore) would ensure that wouldn't be as fast of a workload as we'd like, BUT I could start forseeing a release some time NEXT month! This is chances are the first time with this project I could say "We're really close towards a release!"


I'm lipucd, maker of RPG Maker hentai games!
( also obsessive over Q-Bee )

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