RPG Maker and RTP's

I've gotten this question a few times, and I figure I should just make a post that answers these questions all together!

SO! Ever since RPG Maker 2000, Enterbarin had the creative idea to lower the filesize of games made in their system, by developing a unified download of their common resources and files, along with necessary .DLL's to run, as a RTP ( Run-Time-Package ). You can think of this secondary download requirement like how some programs require you to have the .Net framework installed to run, as the base has necessary files that the program uses to work.

With that out of the way, to use my games, there's two different RTP's you'll need:
For the most part, all of my newest releases run using RPG Maker VX Ace, so you only need this one if playing anything new and up to date as of 2015 onwards:
You can download it here

As for my older projects ( First releases of Tyamet Chapter, Codename Progressive ), you will need this in turn, as they where made using RPG Maker XP:
Download here

With those two links installed, you should not get any more issues about unable to run the game ( Unless you're on a non-windows set up of some kind, or trying to run this stuff on Windows 2000 and lower, as then I can't really help you there! ).

So it's been a bit, and today I woke up towards the wonderful surprise to see the Patreon at halfway towards reaching it's $500 goal and...I'm just flabbergasted it's come that far really! I REALLY need to extend my thanks towards everyone pledging right now as you all are just blowing me away!

So, beyond that, let's talk streaming as the vote ended a bit ago, and the results where rather interesting! So, from what I gathered, Streaming on the weekends would be the best time to do such for the most people, following Tuesdays and Thursdays as the next best. So, I think for now I'll do this:

- I will stream every Saturday and Sunday from now on. These streams plan to start as early as 7~8AM Central/GMT -6, and end more around 4~5PM Central/GMT -6. There might be a little flux between these hours ( might start a little late/might end far later ), but for now these are the goal hours I'm aiming for.

- Weekday streams will be up towards when mo2 is able to work, and will happen and continue based around his own schedule.

I think this will give people enough of a looking glance on development being made on these projects, more less still gives me some 'Me' time to do other things, and to work on some elements of these games without everyone watching ( I still do want SOME things a secret till otherwise! ='D ). So I'd say start following my Picarto.TV page so you can get E-Mail notifications of when I do go live, and do tune in Tomorrow and Sunday for my next streams!


Streaming Days

Please vote here!

I'm holding a public vote on patreon to better gauge when I should be doing my game dev streaming.This vote's accounting for what days would be best for me to work on, as for as much as I would LOVE to do this every day, this last week kinda started to prove that it DOES start to burn me out a bit if I can't take some time to just breathe and relax. So doing mo2's downtime, I hope we can figure out around what days, and later hours, does everyone the best!

Project -QB- (Re)Release v1 The Kuro Hive


You can download it here

It's been a while upcoming, including after a few harsh set backs. Though with the support of the last few streams, progress was made to a point where I could release the first live product publicly for all to enjoy and give input on! Take note of the new central HUB! Witness drones being added mid battle to replace converted or KO'ed ones! Try your fate at the newest foe the 'Mimic wall' and survive the Kuro hive if you can!

Streaming reminder!


I'll be streaming today around 11AM Central (GMT-6) today! The idea is for me to go at -least- 3 hours, if not perhaps more like 6 like last time! So Come on in and watch me work! If you have a pitcarto account and follow me, you can get an e-mail when I start!

Streaming? Streaming.


Today was a pretty good day for trying this out, and the responses I got where positive as well! The few who snuck in and noticed me doing such, glad that I could have you for the little ordeal, more less see if such a system would even be entertaining for viewership! So what I'm going to do is start streaming progress from now on, I want to say at -least- once or twice a week, though ATM hours and what not are still very much up in the air. The plan for now though is tomorrow, starting around 11AM Central Time, I'll start a stream that I hope I can keep going for at least 2 hours, if not longer still, to see who all would arrive for such and what not, and then aim for another this Saturday around the same time, unless people offer suggestions for better dates and times that would fit their schedules. I'll not be using mic doing all of this, instead typing so I can explain the process of work going on, answering questions as they come up, and to interact with the chat in a more 'direct' format. if nothing else I hope to see you all then!

August 1st Update

Well, I had planned to update people on how things where going sooner, but sadly Comcast kind tossed a hissy fit that we where too much overdo for too long, and shut us off till we paid it down. So while a few days later then desired, all the more reason to go forward.

So first and foremost is the regards of money this month. It was a little more tighter then expected, but the artist who got paid is at least welcomed for the current allotment, and the rest went to covering Comcast for now to ensure my net's still up and running. Thanks to that, the food budget didn't really suffer much, if at all, ensuring we're rather stocked up this month then we have been in the last 3-4 months or so!

I had taken the internet downtime to prod a bit more at RPG Maker's more baseline scripting as well when I noticed a few things in it's formula's that where not documented in any resources I had at the time. Once the net was back and I could double check some stuff, I've at last found a very selective puzzle piece that had always been then, but I never knew about that solves SO many issues before hand.

To go into greater detail, up till now when a someone declares an attack ( towards any target but itself ), there's been no way to have that attack give the attacking subject a status effect that I could use as an anchor point going "OK, this person just attacked, so I can use a common event to track who attacked, and who got attacked, and do things based off of the results". Though today I am the proud learner about "a.addState()", a rather undocumented command that allows you to literally give an ID'd status effect onto the attacker, as they attack. This changes so much, and it'll be seeing a lot of use already as it allows me to:

-Update Makoto=Nanaya in Egg Assault to now gain stacks as she attacks. No more -needing- to charge up for them! ( But she'll still keep her overdrive for obvious reasons! )

-In turn make the Resin bots more 'direct' as they no longer have to have one of them 'set up' before moving into the attack. Though I might keep this logic for balance reasons if people think otherwise...

-Able to do something very cool with a new foe in Project QB that I was mentally struggling on how to do with this limitation. (You'll all see soon enough!)

There's some other stuff as well, but this really does streamline the workflow for something so utterly simple and part of the baseline options that...isn't honestly explained in any of the help documents or talked about much between people elsewhere. So on one hand I feel stupid that this powerful commands been here this entire time and I've never known about it, but on the other hand not as much as apparently not many other people know about it as well :'D

Beyond that, work on Project: -QB- has started in earnest once more. As I type this out, it's just a little before catching mo2 so we can finish up another image set for the Queen Q-Bee to have done for another foe ( this time the worms, making her up to date with everything outside of the tentacles! ), while I've been sitting down re-implementing the 'conversion' common event ( This one is what's used to change your drones into foes mid battle, ensuring it's using the right image based off of nude or clothed before conversion, and that it doesn't try converting a battler slot already in use ). I'll be working at this piece meal though, impermenting foes from the easiest to work on ( The Latex ) towards the hardest/most complex ( The Worms, and the 'New' foe are kinda tied ). I did have a ponder if I should perhaps do some streaming of me working on this, bt I've always questioned if watching me click a bunch of menus, and type in a bunch of junk would be 'entertaining' enough, and I've never found my voice to be that enduring ether, but maybe you guys can chime in and let me know? I've been carting strong off of your guidance and support this far, I'd think I'd take your suggestions then hearing out my own mental thoughts a lot more in earnest.


I'm lipucd, maker of RPG Maker hentai games!
( also obsessive over Q-Bee )

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