Egg Assault 3.2 (Alpha )


Nab it here

It's been a small bit, and already we've done some 'cleaning up' as it where! The game's been updated once more with a small facelift and bug support galore!

-When selecting your characters, you now can see what style they are, and their stats compared towards others! We hope this will make setting up teams more easier to understand!

-The boss should now CORRECTLY appear at stage 15! We're sorry for this issue before hand, and hope you'll enjoy the fight! ( remember that the images for this boss fight are stand in sprites, and it's final form will be added in a later update )

-I've hopfully fixed the resin glitch many reported on. If not, please give me very clear and exact details on what's going on so I can pinpoint the flaw.

-Fixed the hypno text bug being played while at Hypno 3, but saying Hypno 1 lines. ATM there are no lines at this stage as request.

-There was an item glitch once, it's gone now...

Egg Assault 3.0(alpah) -The OC Update-


Nab it here.
The High Res Files. Please note you'll need to earn the password to uncompress them.

JUST in time for the holidays ( I do not wish to describe the crunch I was under getting this done ) comes out our latest working build of the game! Brought in thanks towards a supportive group of side artist willing to work with me, this Update rings in the largest content boost yet! There's been QUITE a few add on's here and there, so do take your time and breath it all in!

- 3 MORE Playable cast to make use of, making the grand total 9 in all! Enjoy the theiving Zetta or the Monk-lite Roxi ( a return for TG as well by popular request! ) both drawn by Latexity. Or perhaps the every spunky and go-lucky dragoness D.D. drawn by Haiku Oezu. Chaos Croc has also updated all of Croc and Crisis images for better detail!

-3 New foes to give you a headace! The hard as nails supportive masks ( that seem oddly familiar...), a massive plant that spews out gases and covers for team mates ( that is ALSO rather familiar... ) and a sudden knock off of Tails-Ko, the Tails-KO BOT's! ( that is DIRECTLY familiar! )

-The first Boss has arrived! Can you reach it and take it down before it's gimmick puts an end towards you?

-New status effect: Hypnosis. The first wack doesn't do much...but the second one is going to make you rather weak kneed, and the third one leaves you open to be bound regardless of HP! You can cure all stages of this with the Assist commands!

-More items to make use of have been added! Feel like 50% HP is just too early to be nabbed? Maybe you'll like an item that passivly recovers you more MP or TP per turn? Check out the store for all the new items ( and many that where rebalanced )

-New options have been added! View the endings without having to lose! More less 'Buy Ahead' and skip the easy stuff that's only going to wear you down ( or go directly towards the boss...! ). Later on you'll be able to unlock a 'Free Mode' that lets you fight a set of any foe you've unlocked, more less get a small bio about each one!

-Not everyone has a Hypnosis image ATM. For those that do not ( Q-Bee, Makoto, Shantae, Tails-Ko ) they are currently using repeated stand in sprites. This will be updated in the future.
-The Boss images are using stand in images, and will be updated in the future. The Boss TF will also be expanded on in the future.
-Please select a team before using the 'Buy Ahead' option.

Once you've given it a go, please do vote on if you found this update fruitful or not!

A Message From Chaos Croc

As requested from the man himself, I am posting this here on his request. Anything here on is Chaos Croc's writing.


Hey guys, ChaosCroc here.

So, I've read a few of the comments around here, and I feel like I should give a little explaination on my side of things with Lip's games, the status of some of them, and my thoughts. Mind you, this might get a wee bit lengthy, so apologies for the lack of a TL;DR section.

This was the first project with Lip I sat down and worked on. Not the first RPG Maker game I helped with, but the first with him. And I wanted to make a Tyamet level that revolved around an odd concept: living latex suits. Seemed kinda random, but also fun.

Now, what happened with that? Well, quite a bit, but the important thing was that C:P hit a roadblock programming-wise with Lip. Not to mention, I was still VERY new at the whole thing, and didn't realize the amount of work involved.

So where does it sit now? Honestly...ask Lip. XD I know that the art on it is years old now, and will probably have to all be redone from scratch. Plus, as far as my end goes, I wanted to do too much in too little of a section. So it'll need to be streamlined.

Alright, so THIS is the one. With C:P, I had to follow a slight script with Lip. But this game was all me as far as plots and content. A trek through a trap-riddled mansion, in search of a mystical artifact that will aid Tyamet in her quest against Shalia and the evil firebird race. I had also planned for this game to be a kinky jumpstart into a comic series about this, called Titan Chapter.

What happened? more my fault. Not only do I tend to procrastinate a lot, but life tends to get very busy for me. So I rarely found time to sit down and work on my own personal things, much less Tyamet Chapter. Plus, again, I tried to fit WAY too much into it all at once. It's a bad habit of mine that I'm trying to curb.

Will it be continuing? Yes. But I'd like to redo the art in it, and streamline the story for it. Take out a few things, add new things, that kind of stuff. So yes, it will be worked on soon. I'll possibly see about having enough art for it done by the end of the year, but we'll see where that goes.

Oh boy, THIS thing. Okay, so between Project QB and Tyamet Chapter, I had this idea for a simple little battle game. Croc, Crisis, and Tails-Ko vs an army of Eggman's conversion machines. Something simple, quick, and kinky. It....quickly evolved into something NOT so quick, as we started getting ideas for new things to throw in there. That's when we decided to make it a game where new content was added over the course of the time.

Now, where are we with it? Actually, at a good place! We've got a few other artists interested in adding to it, which means the entire work load isn't all on my shoulders. Which is SUCH a relief. I plan on introducing new things as well (robotization, boss fights, slimy things), and making it a bit more fun.

Now, I know waiting for these updates and games suck. I also know that it's easy to pin the blame on Lip. But honestly, it's not all his fault. I don't get money for the things I do on this games, so commissions and RL jobs take priority over everything else. Is that a valid excuse? Probably not, but it's the truth.

Rest assured, I want to play these games just as badly as all of you. And given time, they will be put out there.

And since I don't want to leave you all with nothing but words, have a statued Empress Shalia with a gloating panda guard. Because I love you. >=3



Admittedly, I was a bit slow on uploading this, but with that out of the way...


I'm lipucd, maker of RPG Maker hentai games!
( also obsessive over Q-Bee )

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